Screen shot of the Simon's Searching Saga story
Branching storytelling for learning
Branching storytelling for learning

This is a branching story included in a Rise-based course on Open Research for Durham University library.

This story is designed to show why OR is important, and some of the ways that open research can be accessed – and some of the problems that might be faced along the way.


Notes

The branching story was created in Articulate Storyline, with graphics and animation using a combination of Affinity Designer (original character and environment designs), Adobe Illustrator and Adobe After Effects.

Illustration of a black man in a suit, sitting in a bulky and unsuitable wheelchair
Example of an Illustrated character from Articulate Storyline, seated in a wheelchair.

Inclusion is very important to me, and I try to make sure my work has diverse character representations.  Simon was conceived of as a mixed heritage person with a disability.

While researching wheelchair designs for reference images, I came across a post by a disabled journalist lamenting the fact that illustrated wheelchairs are usually impractical and incongruous with the characters/lifestyles they are used alongside – indeed the illustrated wheelchair examples in the Articulate Storyline character library are exactly the type mentioned: clunky, designed to be pushed, awkward to use.

So I made sure my research approached this realistically – showing Simon in a practical, low-backed, slim and flexible type of chair.

For the animation, a couple of specific plugins were super helpful with this project – Overlord and Rubberhose 2, both by Battle axe.

Overlord is so amazingly useful – it integrates with After Effects and Illustrator and allows you to push graphics between the two programs, giving two-way synchronisation of artwork.  The Artwork pushed from Illustrator is recreated in AE as native shape layers. Truly, this revolutionised my AE artwork workflow!

Rubberhose is a limb creation and rigging tool that allows you to easily create and animate shape-based limbs.

I learned some very useful AE skills with this project, including the use of sliders to control movement, such as with the wheels of the chair.

Tags

After Effects Animation Inclusion Interactive Storyline Storytelling